Immersive 3D Anatomy Atlas

The Immersive 3D Anatomy Atlas is a virtual reality application which allows the user to study the human body and its organs. For that purpose the user wears a headmounted display - the HTC Vive - to jump into an immersive virtual environment. To attach and detach organs by grabbing and dropping them, the user interacts with the software using the HTC Vive Controllers. To retrieve more information about an organ the user can press a key while holding the organ to show a tooltip. When moving an organ near its origin position the application shows where the organ belongs to.

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Operating room

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Ceiling

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Medicine posters

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Hands and side tables

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Grab side table

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Scalable bed

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Main Menu

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Human body with skin

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Human body without skin

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Hide organs

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Grab an organ

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Show organ

Interactive Spacecraft Design Explorer

The Interactive Spacecraft Design Explorer is a virtual reality application which allows the user to configure a space shuttle by attaching different sensors to the lander or orbiter module. For that purpose the user wears a headmounted display - the HTC Vive - to jump into an immersive virtual environment. To attach and detach sensors by grabbing and dropping them, the software supports several hand input techniques such as the HTC Vive Controllers but also Leap Motion Hand Tracking and Cybergloves. A set of restrictions can be applied to each sensor to inform the user about missing, wrong placed or not interfering with each other sensors. The user can give a deeper look into the attributes of a specific part which for example allows to check for the heat distribution or overlapping of the camera viewport.

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Input Selection

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Asteroids

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Show hands

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Menu

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Sensors

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Sensors can be grabbed

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Grab a sensor

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Snap a sensor

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Antenna

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Antennas can be grabbed

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Show near to heat sources

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Launch Orbiter

License

This original work is copyright by University of Bremen.
Any software of this work is covered by the European Union Public Licence v1.2. To view a copy of this license, visit eur-lex.europa.eu.
The Thesis provided above (as PDF file) is licensed under Attribution-NonCommercial-NoDerivatives 4.0 International.
Any other assets (3D models, movies, documents, etc.) are covered by the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit creativecommons.org.
If you use any of the assets or software to produce a publication, then you must give credit and put a reference in your publication.
If you would like to use our software in proprietary software, you can obtain an exception from the above license (aka. dual licensing). Please contact zach at cs.uni-bremen dot de.

Our Team

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Albensoeder, Daniel
Student

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Augsten, Andy
Student

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Augsten, Dustin
Student

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Kathmann, Hannah
Studentin

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Kozeurov, Viktor
Student

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Mehrfard, Arian
Student

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Merten, Marcel
Student

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Plate, Patrick
Student

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Rohde, Florian
Student

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Sauer, Dominik
Student

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Tannous, Thomas
Student

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Tauritis, Daniel
Student

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Zeitler, Waldemar
Student


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Dittmann, Philipp
Tutor

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Kaluschke, Maximilian
Tutor


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Zachmann, Gabriel
Academic