Jun 2016: Radio Bremen visits our lab to film the works of the Creative Unit "Intra-Operative Information" for a news magazine on the local TV station.
May 16, 2016: Patrick Lange was honored with the SIGSIM Best PhD Award at the ACM SIGSIM
PADS Conference 2016.
Jun 19-21, 2015: G. Zachmann gives invited talk at the
DAAD-Stipendiatentreffen in Bremen, Germany.
Dec 08-10, 2014:
ICAT-EGVE 2014 and EuroVR 2014
conferences at the University of Bremen organized by G. Zachmann.
Sep 25-26, 2014:
GI VR/AR 2014 conference at the University of Bremen organized by G. Zachmann.
Sep 24-25, 2014: VRIPHYS 2014 conference at the University of Bremen organized by G. Zachmann .
Feb 4, 2014: G. Zachmann gives invited talk on Interaction Metaphors for Collaborative 3D Environments
Jan 2014: G. Zachmann got invited to be a Member of the Review Panel in the Human Brain Project for the Competitive Call for additional project partners
Nov 2013: Invited Talk at the "Cheffrühstück 2013"
Oct 2013: Dissertation of Rene Weller published in the Springer Series on Touch and Haptic Systems.
Jun 2013: G. Zachmann participated in the Dagstuhl Seminar Virtual Realities (13241)
Jun 2013: Haptic and hand tracking demos at the OpenCampus.
Jun 2013: Invited talk at Symposium für Virtualität und Interaktion 2013 in Heidelberg by Rene Weller.
Apr 2013: Rene Weller was honored with the EuroHaptics Ph.D Award at the IEEE World Haptics Conference 2013.
Jan 2013: Talk at the graduation ceremony of the University of Bremen by Rene Weller.
Oct 2012: Invited Talk by G. Zachmann at the DLR VROOS Workshop Servicing im Weltraum -- Interaktive VR-Technologien zum On-Orbit Servicing in Oberpfaffenhofen, Munich, Germany.
Oct 2012: Daniel Mohr earned his doctorate in the field of vision-based pose estimation.
Sept 2012: G. Zachmann: Keynote Talk at ICEC 2012, 11th International Conference on Entertainment Computing.
Sep 2012: "Best Paper Award" at GI VR/AR Workshop in Düsseldorf.
Sep 2012: Rene Weller earned his doctorate in the field of collision detection.
Aug 2012: GI-VRAR-Calendar 2013 is available!
Shader Maker is a simple, cross-platform GLSL editor.
It works on Windows, Linux, and Mac OS X.
It provides the basic functionalities of a shader editor,
such that students can get
started with writing their own shaders as quickly as possible.
This includes: editors for vertex, fragment, and geometry shaders;
syntax highlighting in the GLSL editors;
interactive editing of uniform variables and
light source parameters; pre-defined simple shapes (torus et al.)
and a simple OBJ loader; and a few more.
Qt 4.3 or higher
Mac OS X executable (Intel,
tested on Mac OS 10.6 (Snow Leopard) and 10.7 (Lion),
self-contained, so you don't need to install Qt)
executables: 32 bit, 64 bit (Includes Qt-Dlls)
Here you will find an additional set of high-def objects to test your shaders: Objects.zip (Approx. 100 MByte).
All these objects are just for educational and research purposes. Some of the models have been taken from the
INRIA Gamma models database. Please agree with
their disclaimer if you would like to use them.