Jun. 19-21, 2015: G. Zachmann gives invited talk at the DAAD-Stipendiatentreffen in Bremen, Germany

Dez. 08-10, 2014: ICAT-EGVE 2014 and EuroVR 2014 conferences at the University of Bremen organized by G. Zachmann.

Sep. 25-26, 2014: GI VR/AR 2014 conference at the University of Bremen organized by G. Zachmann.

Sep. 24-25, 2014: VRIPHYS 2014 conference at the University of Bremen organized by G. Zachmann .

Feb. 4, 2014: G. Zachmann gives invited talk on Interaction Metaphors for Collaborative 3D Environments at Learntec.

Jan. 2014: G. Zachmann got invited to be a Member of the Review Panel in the Human Brain Project for the Competitive Call for additional project partners

Nov. 2013: Invited Talk at the "Cheffrühstück 2013"

Oct. 2013: Dissertation of Rene Weller published in the Springer Series on Touch and Haptic Systems.

Jun. 2013: G. Zachmann participated in the Dagstuhl Seminar Virtual Realities (13241)

Jun. 2013: Haptic and hand tracking demos at the OpenCampus.

Jun. 2013: Invited talk at Symposium für Virtualität und Interaktion 2013 in Heidelberg by Rene Weller.

Apr. 2013: Rene Weller was honored with the EuroHaptics Ph.D Award at the IEEE World Haptics Conference 2013.

Jan. 2013: Talk at the graduation ceremony of the University of Bremen by Rene Weller.

Oct. 2012: Invited Talk by G. Zachmann at the DLR VROOS Workshop Servicing im Weltraum -- Interaktive VR-Technologien zum On-Orbit Servicing in Oberpfaffenhofen, Munich, Germany.

Oct. 2012: Daniel Mohr earned his doctorate in the field of vision-based pose estimation.

Sept. 2012: G. Zachmann: Keynote Talk at ICEC 2012, 11th International Conference on Entertainment Computing.

Sep. 2012: "Best Paper Award" at GI VR/AR Workshop in Düsseldorf.

Sep. 2012: Rene Weller earned his doctorate in the field of collision detection.

Aug. 2012: GI-VRAR-Calendar 2013 is available!


The computer graphics group at University of Bremen carries out fundamental and applied research in visual computing. Visual computing comprises image generation, including modeling and simulation, as well as image understanding, based on diverse disciplines such as mathematics, computer science, and others.

Here is a one-page poster showing some of our research areas.

Our areas of expertise are in diverse areas of visual computing such as geometric algorithms, acceleration data structures for geometric queries (e.g., proximity and ray queries), collision detection and handling, point clouds, interaction in virtual environments, and marker-less articulated object tracking (in particular, hand tracking). We put particular emphasis on comprehensive analysis, task-specific mathematical modeling, design of very efficient algorithms, robust and high-speed implementations, and thorough evaluation of our solutions.

Application areas we are interested in are virtual prototyping, computational medicine, robotics, entertainment, manufacturing industries, and others.

In addition to our research efforts, we aspire to prepare students on both the undergradate and the graduate levels to be among the best practitioners, managers, and leaders of applied visual computing. Students can work in our labs or research projects developing their graphics skills, techniques, concepts, and management ability through individual and team-based projects.

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