Appendix F
Recommended Reading
This appendix lists several recommended resources for VRML.

The following books provide an excellent background on computer
graphics:
Computer Graphics Principles and Practice by J. D. Foley, A.
van Dam, S. Feiner, and J. F. Hughes (Addison-Wesley, 1990)
OpenGL Programming Guide by Mason Woo, Jackie Neider, and
Tom Davis (Addison-Wesley, 1997)
The Inventor Mentor by Josie Wernecke (Addison-Wesley, 1994)
The following books provide complementary reading on VRML:
The VRML Handbook by Jed Hartman and Josie Wernecke
(Addison-Wesley, 1996)
The VRML Sourcebook by Andrea Ames, David R. Nadeau, and
John L. Moreland (Wiley Computer Publishing, 1996)
Teach Yourself VRML 2.0 in 21 Days by Chris Marrin and Bruce
Campbell (Macmillan Computer Publishing, 1997)
The following books provide general information on the WWW and the
Internet:
How to Set Up and Maintain a Web Site by Lincoln D. Stein
(Addison-Wesley, 1997)
Web Weaving: Designing and Managing an Effective Web Site by
Eric Tilton, Carl Steadman, and Tyler Jones (Addison-Wesley, 1996)
HTML for the World Wide Web: Visual Quickstart Guide by
Elizabeth Castro (Peachpit Press, 1996)
HTML 3: Electronic Publishing on the World Wide Web by Dave
Raggett, Jenny Lam, and Ian Alexander (Addison-Wesley, 1996)
Java in a Nutshell by David Flanagan (O'Reilly and
Associates, Inc., 1996)
The Java Series of books (Addison-Wesley, 1996), http://www.aw.com/com/cp/javaseries.html
JavaScript for the World Wide Web: Visual Quickstart Guide by Ted
Gesing and Jeremy Schneider (Peachpit Press, 1996)
