Extensible 3D (X3D)
Part 1: Architecture and base components
14 Geometry2D component
The name of this component is "Geometry2D". This name shall be used when referring to this component in the COMPONENT statement (see 7.2.5.4 Component statement).
This clause describes the Geometry2D component of this part of ISO/IEC 19775. This includes how two-dimensional geometry is specified and what shapes are available. Table 14.1 provides links to the major topics in this clause.
The geometry2D component consists of only geometry nodes since it uses the shape, geometry property, and appearance nodes defined in the Shape component. The geometry2D nodes may be considered to be planar objects.
The two-dimensional coordinate system in which all 2D nodes are specified is defined to be the z=0 plane of the current 3D coordinate system with x- and y-axes coincident with those of the current 3D coordinate system. The origin of the 2D coordinate system is defined to be the origin of the 3D coordinate system. The unspecified z-component of a 2D coordinate is defined to always have value zero. The position and orientation of 2D nodes are affected by all transformations whether 2D or 3D.
Each face in a 2D node is coplanar with the z=0 plane of the coordinate system in which it is defined. Faces have both a front and a back face. The front face is defined to be that on the positive side of the z=0 plane. Faces are subject to culling as defined elsewhere in this standard for 3D geometry.
When 2D nodes are viewed edge-on, they disappear as they have no depth.
The Shape node is defined in 12 Shape component.
Several geometry nodes contain Coordinate, Color, Normal, and/or TextureCoordinate as geometric property nodes. These nodes are defined in 11 Rendering component.
Shape nodes may specify an Appearance node that describes the appearance properties (material and texture) to be applied to the Shape's geometry. Appearance is described in 12 Shape component
The interaction between the appearance properties and properties specific to geometry nodes is described in 12 Shape component.
Arc2D : X3DGeometryNode { SFNode [in,out] metadata NULL [X3DMetadataObject] SFFloat [] endAngle π/2 [-2π,2π] SFFloat [] radius 1 (0,∞) SFFloat [] startAngle 0 [-2π,2π] }
The Arc node specifies a linear circular arc whose center is at (0,0) and
whose angles are measured starting at the positive x-axis and sweeping towards
the positive y-axis. The radius field specifies the radius of the circle
of which the arc is a portion. The arc extends from the startAngle
counterclockwise to the endAngle.
The value of radius shall be greater than zero.
The values of startAngle and endAngle shall be in the
range (0, 2π).
If startAngle and
endAngle
have the same value, a circle is specified.
See Figure 14.1 for a depiction of the Arc node.
ArcClose2D : X3DGeometryNode { SFNode [in,out] metadata NULL [X3DMetadataObject] SFString [] closureType "PIE" ["PIE"|"CHORD"] SFFloat [] endAngle π/2 [-2π,2π] SFFloat [] radius 1 (0,∞) SFBool [] solid FALSE SFFloat [] startAngle 0 [-2π,2π] }
The ArcClose node specifies a portion of a circle whose center is at (0,0)
and whose angles are measured starting at the positive x-axis and sweeping towards
the positive y-axis. The end points of the arc specified are connected as defined
by the closureType field. The radius field specifies the radius
of the circle of which the arc is a portion. The arc extends from the startAngle
counterclockwise to the endAngle. The value of radius shall be
greater than zero. The values of startAngle and endAngle shall
be in the range (0, 2π). If
startAngle and
endAngle have
the same value, a circle is specified and closureType is ignored.
A closureType of "PIE" connects the end point to the start point by defining two straight line segments first from the end point to the center and then the center to the start point. This forms a pie wedge as shown in Figure 14.2.
A closureType of "CHORD" connects the end point to the start point by defining a straight line segment from the end point to the start point. This forms an arc segment as shown in Figure 14.3.
Textures are applied individually to each face of the ArcClose2D. On the front (+Z) and back (-Z) faces of the ArcClose2D, when viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D. TextureTransform affects the texture coordinates of the ArcClose2D (see 18.4.9 TextureTransform).
11.2.3 Common geometry fields provides a complete description of the solid field.
Circle2D : X3DGeometryNode { SFNode [in,out] metadata NULL [X3DMetadataObject] SFFloat [] radius 1 (0,∞) }
The Circle2D node specifies a circle centred at (0,0) in the local 2D coordinate system. The radius field specifies the radius of the Circle2D. The value of radius shall be greater than zero. Figure 14.4 illustrates the Circle2D node with a dashed linetype applied.
Disk2D : X3DGeometryNode { SFNode [in,out] metadata NULL [X3DMetadataObject] SFFloat [] innerRadius 0 [0,∞) SFFloat [] outerRadius 1 (0,∞) SFBool [] solid FALSE }
The Disk2D node specifies a circular disk which is centred at (0, 0) in the local coordinate system. The outerRadius field specifies the radius of the outer dimension of the Disk2D. The innerRadius field specifies the inner dimension of the Disk2D. The value of outerRadius shall be greater than zero. The value of innerRadius shall be greater than or equal to zero and less than or equal to outerRadius. If innerRadius is zero, the Disk2D is completely filled. Otherwise, the area within the innerRadius forms a hole in the Disk2D. If innerRadius is equal to outerRadius, a solid circle shall be drawn using the current line properties. Figure 14.5 illustrates the Disk2D node containing a non-zero innerRadius.
Textures are applied individually to each face of the Disk2D. On the front (+Z) and back (-Z) faces of the Disk2D, when viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D. TextureTransform affects the texture coordinates of Disk2D nodes (see 18.4.9 TextureTransform).
11.2.3 Common geometry fields provides a complete description of the solid field.
Polyline2D : X3DGeometryNode { SFNode [in,out] metadata NULL [X3DMetadataObject] MFVec2f [] lineSegments [] (-∞,∞) }
The Polyline2D node specifies a series of contiguous line segments in the local 2D coordinate system connecting the specified vertices. The lineSegments field specifies the vertices to be connected. Figure 14.6 illustrates the Polyline2D node.
Polypoint2D : X3DGeometryNode { SFNode [in,out] metadata NULL [X3DMetadataObject] MFVec2f [in,out] point [] (-∞,∞) }
The Polyline2D node specifies a set of vertices in the local 2D coordinate system at each of which is displayed a point. The points field specifies the vertices to be displayed. Figure 14.7 illustrates the Polypoint2D node by depicting the line in Figure 14.6 with augmented points for illustrative purposes.
Rectangle2D : X3DGeometryNode { SFNode [in,out] metadata NULL [X3DMetadataObject] SFVec2f [] size 2 2 (0,∞) SFBool [] solid FALSE }
The Rectangle2D node specifies a rectangle centred at (0, 0) in the current local 2D coordinate system and aligned with the local coordinate axes. By default, the box measures 2 units in each dimension, from -1 to +1. The size field specifies the extents of the box along the X-, and Y-axes respectively and each component value shall be greater than zero. Figure 14.8 illustrates the Rectangle2D node with a FillProperties node defining a hatch style.
Textures are applied individually to each face of the Rectangle2D. On the front (+Z) and back (-Z) faces of the Rectangle2D, when viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D. TextureTransform affects the texture coordinates of the Rectangle2D (see 18.4.9 TextureTransform).
11.2.3 Common geometry fields provides a complete description of the solid field.
TriangleSet2D : X3DGeometryNode { SFNode [in,out] metadata NULL [X3DMetadataObject] MFVec2f [in,out] vertices [] (-∞,∞) SFBool [] solid FALSE }
The TriangleSet2D node specifies a set of triangles in the local 2D coordinate system. The vertices field specifies the triangles to be displayed. The number of vertices provided shall be evenly divisible by three. Excess vertices shall be ignored. Figure 14.9 illustrates the TriangleSet2D node.
11.2.3 Common geometry fields provides a complete description of the solid field.
Textures are applied individually to each face of the TriangleSet2D. On the front (+Z) and back (-Z) faces of the TriangleSet2D, when viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D. TextureTransform affects the texture coordinates of the TriangleSet2D (see 18.4.9 TextureTransform).
Table 14.2 — Geometry2D component support levels
Level | Prerequisites | Nodes/Features | Support |
---|---|---|---|
1 | Core 1 Grouping 1 Shape 1 Rendering 1 |
||
Polyline2D | All fields fully supported | ||
Polypoint2D | All fields fully supported | ||
Rectangle2D | All fields fully supported | ||
TriangleSet2D | All fields fully supported | ||
2 | Core 1 Grouping 1 Shape 1 Rendering 1 |
||
All Level 1 Geometry2D nodes | All fields fully supported | ||
Arc2D | All fields fully supported | ||
ArcClose2D | All fields fully supported | ||
Circle2D | All fields fully supported | ||
Disk2D | All fields fully supported |