| Dealing with Incorrect Interpolation
 
	You can reduce the percieved artifacts of non-perspcetive correct interpolation by
	subdividing the texture-mapped triangles into smaller triangles (why does this work?).
	But, fundamentally the screen-space interpolation of projected parameters is inherently
	flawed.
	
	
	
	
	In this example the front face of the right cube is subdivided into 8 triangles
	and screen-space interpolation is used. While the artifacts of this approximation
 are less obvious, they can still be seen as you move around	the cubes.
 |