# Visual Studio 2015 user specific files .vs/ # Visual Studio 2015 database file *.VC.db # Compiled Object files *.slo *.lo *.o # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.dll # Fortran module files *.mod # Compiled Static libraries *.lai *.la *.a *.lib # Executables *.exe *.out *.app *.ipa # These project files can be generated by the engine *.xcodeproj *.xcworkspace *.sln *.suo *.opensdf *.sdf *.VC.db *.VC.opendb # Precompiled Assets SourceArt/**/*.png SourceArt/**/*.tga # Binary Files Binaries/* Plugins/*/Binaries/* # Builds Build/* # Whitelist PakBlacklist-.txt files !Build/*/ Build/*/** !Build/*/PakBlacklist*.txt # Don't ignore icon files in Build !Build/**/*.ico # Built data for maps *_BuiltData.uasset # Configuration files generated by the Editor Saved/* # Compiled source files for the engine to use Intermediate/* Plugins/*/Intermediate/* # Cache files for the editor to use DerivedDataCache/* # MacOS .DS_Store /.vsconfig /Config/LocalConfig.ini #xcode specific build/* *.pbxuser *.mode2v3 *.mode1v3 *.perspective *.perspectivev3 *~.nib #ignore private workspace stuff added by Xcode4 xcuserdata project.xcworkspace ## generic files to ignore *~ *.lock *.DS_Store *.swp *.out # imgui config imgui.ini # CMake build files build # VS Code config files .vscode # Latex files ## Core latex/pdflatex auxiliary files: *.aux *.lof *.log *.lot *.fls *.out *.toc *.fmt *.fot *.cb *.cb2 .*.lb ## Build tool auxiliary files: *.fdb_latexmk *.synctex *.synctex(busy) *.synctex.gz *.synctex.gz(busy) *.pdfsync *.rubbercache rubber.cache # WinEdt *.bak *.sav