c(void)=0 | IVertexStream | [pure virtual] |
computeBoundingRadius(void)=0 | IVertexStream | [pure virtual] |
coumputeTangentVectors(void)=0 | IVertexStream | [pure virtual] |
create(int numVertices) | IVertexStream | [static] |
n(void)=0 | IVertexStream | [pure virtual] |
render(int primitiveType, const vec4_t *overrideColor=NULL, const VertexAttribLocations *attribs=NULL)=0 | IVertexStream | [pure virtual] |
renderNormals(void)=0 | IVertexStream | [pure virtual] |
renderTangentVectors(void)=0 | IVertexStream | [pure virtual] |
t(void)=0 | IVertexStream | [pure virtual] |
tan1(void)=0 | IVertexStream | [pure virtual] |
tan2(void)=0 | IVertexStream | [pure virtual] |
v(void)=0 | IVertexStream | [pure virtual] |
~IVertexStream(void) | IVertexStream | [inline, virtual] |