applyToGL(void) | CUniform | |
BASE_TYPE_BAD enum value (defined in CUniform) | CUniform | |
BASE_TYPE_BOOL enum value (defined in CUniform) | CUniform | |
BASE_TYPE_FLOAT enum value (defined in CUniform) | CUniform | |
BASE_TYPE_INT enum value (defined in CUniform) | CUniform | |
BASE_TYPE_SAMPLER enum value (defined in CUniform) | CUniform | |
baseType_e enum name | CUniform | |
CUniform(const QString &name=QString(), int type=0, int location=-1) | CUniform | |
CUniform(const CUniform &u, int location) | CUniform | |
getBaseType(void) const | CUniform | |
getColumnCount(void) const | CUniform | |
getColumnVector(int column) const | CUniform | |
getComponentCount(void) const | CUniform | |
getLocation(void) const | CUniform | [inline] |
getName(void) const | CUniform | [inline] |
getType(void) const | CUniform | [inline] |
getTypeName(void) const | CUniform | [inline] |
getTypeNameString(int type) | CUniform | [static] |
getValueAsBool(int component) const | CUniform | |
getValueAsFloat(int component) const | CUniform | |
getValueAsInt(int component) const | CUniform | |
isMatrix(void) const | CUniform | |
setColumnVector(int column, const CUniform &u) | CUniform | |
setValueAsBool(int component, bool value) | CUniform | |
setValueAsFloat(int component, double value) | CUniform | |
setValueAsInt(int component, int value) | CUniform | |
~CUniform(void) | CUniform | [virtual] |