applyModelViewMatrix(void) | CCameraState | |
applyProjectionMatrix(float worldRadius) | CCameraState | |
CCameraState(void) | CCameraState | |
getCameraRotation(mat4_t &matrix) | CCameraState | [inline, virtual] |
getCameraTranslation(vec3_t &t) | CCameraState | [inline, virtual] |
getModelViewMatrix(mat4_t &matrix) | CCameraState | |
PROJECT_FRUSTUM enum value (defined in ICameraState) | ICameraState | |
PROJECT_ORTHO enum value (defined in ICameraState) | ICameraState | |
projMode_e enum name | ICameraState | |
resetCamera(void) | CCameraState | [virtual] |
setCameraRotation(const mat4_t &matrix) | CCameraState | [inline, virtual] |
setCameraTranslation(const vec3_t &t) | CCameraState | [inline, virtual] |
setFovY(float fovY) | CCameraState | [inline, virtual] |
setProjectionMode(projMode_e mode) | CCameraState | [virtual] |
~ICameraState(void) | ICameraState | [inline, virtual] |