colorNormalize(void) | Vector4D | [inline] |
lengthSq(void) const | Vector4D | [inline] |
modulate(const Vector4D &v) const | Vector4D | [inline] |
operator *(const float f) const | Vector4D | [inline] |
operator *(const Vector4D &v) const | Vector4D | [inline] |
operator!=(const Vector4D &v) const | Vector4D | [inline] |
operator+(const Vector4D &v) const | Vector4D | [inline] |
operator-(void) const | Vector4D | [inline] |
operator-(const Vector4D &v) const | Vector4D | [inline] |
operator==(const Vector4D &v) const | Vector4D | [inline] |
toFloatPointer(void) const | Vector4D | [inline] |
Vector4D(void) | Vector4D | [inline] |
Vector4D(float X, float Y, float Z, float W) | Vector4D | [inline] |
Vector4D(const float *xyzw) | Vector4D | [inline] |
w | Vector4D | |
x | Vector4D | |
y | Vector4D | |
z | Vector4D |