Here is a list of all documented class members with links to the class documentation for each member:
- getActiveUniforms()
: CShader
, IUniformState
- getAmbient()
: CMaterial
, CLight
- getAutoRotate()
: CLight
- getBaseType()
: CUniform
- getBoundingBox()
: IModel
, CObjModel
, CBaseModel
- getBoundingRadius()
: CBaseModel
, IModel
, CObjModel
- getBuildLog()
: CShader
, IShader
- getCameraRotation()
: CCameraState
, ICameraState
- getCameraState()
: CScene
, IScene
- getCameraTranslation()
: ICameraState
, CCameraState
- getColumnCount()
: CUniform
- getColumnVector()
: CUniform
- getComponentCount()
: CUniform
- getContentBool()
: CUniversalSlider
- getContentFloat()
: CUniversalSlider
- getContentInt()
: CUniversalSlider
- getCurrentModel()
: CScene
, IScene
- getDiffuse()
: CLight
, CMaterial
- getDriverInfoString()
: CGLWidget
- getEmission()
: CMaterial
- getEnabled()
: CLight
- getLight()
: ILightingState
, CLightingState
- getLightingEnabled()
: ILightingState
, CLightingState
- getLightingState()
: CScene
, IScene
- getLocation()
: CUniform
- getLockedToCamera()
: CLight
- getMaterial()
: CLightingState
, ILightingState
- getMaxTextureUnits()
: CTextureState
, ITextureState
- getModelViewMatrix()
: CCameraState
- getName()
: IModel
, CObjModel
, CUniform
, CBaseModel
- getPosition()
: CLight
- getPrimitiveType()
: CObjModel
, IModel
, CBaseModel
- getPrimitiveTypeName()
: CBaseModel
, CObjModel
, IModel
- getShader()
: IScene
, CScene
- getShaderTypeName()
: IShader
- getSpecular()
: CLight
, CMaterial
- getSpecularExponent()
: CMaterial
- getTextureState()
: CScene
, IScene
- getType()
: CUniform
- getTypeName()
: CUniform
- getTypeNameString()
: CUniform
- getUniform()
: IUniformState
, CShader
- getUseVertexColor()
: CMaterial
- getValueAsBool()
: CUniform
- getValueAsFloat()
: CUniform
- getValueAsInt()
: CUniform
- getValues()
: CLightParamWidget
Generated on Sun Mar 2 17:12:31 2008 for Shader Maker by
1.5.4