VertexAttribLocations Class Reference

Vertex attribute locations of a GLSL program. More...

#include <application.h>

List of all members.

Public Member Functions

 VertexAttribLocations (int Tangent=-1, int Bitangent=-1)
 Constructs the attribute locaion from given values.
int operator== (const VertexAttribLocations &other) const
 Returns nonzero if the objects store the same values, otherwise zero.
int operator!= (const VertexAttribLocations &other) const
 Returns zero if the objects store the same values, otherwise nonzero.

Public Attributes

int tangent
 tangent attrinute location.
int bitangent
 bitangent attribute location.


Detailed Description

Vertex attribute locations of a GLSL program.

This is a list of all known/supported vertex attributes used by the application.


Constructor & Destructor Documentation

VertexAttribLocations::VertexAttribLocations ( int  Tangent = -1,
int  Bitangent = -1 
) [inline]

Constructs the attribute locaion from given values.

It defaults to -1, which means 'not present'.

Parameters:
Tangent Tangent attrubute.
Bitangent Bitangent attrinute.


The documentation for this class was generated from the following file:
Generated on Sun Mar 2 17:12:32 2008 for Shader Maker by  doxygen 1.5.4