bindLights(const mat4_t &viewMatrix, const mat4_t &autoRotateMatrix) | CLightingState | |
bindMaterial(void) | CLightingState | |
CLightingState(void) | CLightingState | |
drawLights(const mat4_t &viewMatrix, const mat4_t &autoRotateMatrix) | CLightingState | |
getLight(int index, CLight &l) const | CLightingState | [virtual] |
getLightingEnabled(void) const | CLightingState | [virtual] |
getMaterial(CMaterial &m) const | CLightingState | [inline, virtual] |
init(void) | CLightingState | |
MAX_LIGHTS enum value (defined in ILightingState) | ILightingState | |
setLight(int index, const CLight &l) | CLightingState | [virtual] |
setLightingEnabled(bool enable) | CLightingState | [virtual] |
setMaterial(const CMaterial &m) | CLightingState | [inline, virtual] |
setShowLights(bool enable) | CLightingState | [inline, virtual] |
shutdown(void) | CLightingState | |
~ILightingState(void) | ILightingState | [inline, virtual] |