create(void) | IScene | [static] |
CScene(void) (defined in CScene) | CScene | |
getCameraState(void) | CScene | [inline, virtual] |
getCurrentModel(void) | CScene | [inline, virtual] |
getLightingState(void) | CScene | [inline, virtual] |
getShader(void) | CScene | [inline, virtual] |
getTextureState(void) | CScene | [inline, virtual] |
init(void) | CScene | [virtual] |
render(void) | CScene | [virtual] |
setBackFaceCulling(bool enable) | CScene | [inline, virtual] |
setClearColor(const vec4_t &color) | CScene | [inline, virtual] |
setCurrentModel(IModel *model) | CScene | [inline, virtual] |
setShowBoundingBox(bool enable) | CScene | [inline, virtual] |
setShowNormals(bool enable) | CScene | [inline, virtual] |
setShowOrigin(bool enable) | CScene | [inline, virtual] |
setShowTangents(bool enable) | CScene | [inline, virtual] |
setUseProgram(bool enable) | CScene | [inline, virtual] |
setWireframe(bool enable) | CScene | [inline, virtual] |
shutdown(void) | CScene | [virtual] |
~CScene(void) (defined in CScene) | CScene | [virtual] |
~IScene(void) | IScene | [inline, virtual] |