Documentation / User's manual

This is the documentation of Shader Maker, a free, cross-platform GLSL editor.It contains the documentation of the source code and some useage examples.

The goal of this application is NOT to be the most powerful shader editor available, but to be simple enough to learn GLSL. Most of the functionality of the editor should be self explaining, however there are some details that might not be obvious. Becasue of that, this manual explains how to use all tools of the editor.

Also note that you should still read the shading language specification. You should also be familiar with OpenGL, or you will have some difficulties understanding the examples. If not explicitly said, all OpenGL state that is not editable with the editor is left in it's default state. These states can be looked up in the OpenGL 2.0 specification. Both specifications are available at http://www.opengl.org .

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