absolute(void) const | Vector3D | [inline] |
absoluteCoordMaximum(void) const | Vector3D | [inline] |
crossProduct(const Vector3D &v) const | Vector3D | [inline] |
dotProduct(const Vector3D &v) const | Vector3D | [inline] |
lengthSq(void) const | Vector3D | [inline] |
normalize(void) const | Vector3D | [inline] |
operator *(const float f) const | Vector3D | [inline] |
operator+(const Vector3D &v) const | Vector3D | [inline] |
operator-(const Vector3D &v) const | Vector3D | [inline] |
toFloatPointer(void) const | Vector3D | [inline] |
Vector3D(float X=0.0f, float Y=0.0f, float Z=0.0f) | Vector3D | [inline] |
Vector3D(const Vector4D &v) | Vector3D | [inline] |
x | Vector3D | |
y | Vector3D | |
z | Vector3D |