buildPlane(vec3_t *v, vec3_t *n, vec2_t *t, vec4_t *c, const vec3_t *mainVertices, const vec3_t &normal, const vec2_t *mainTexCoords, const vec4_t *mainColors, int level) | CBaseModel | [static] |
CBaseModel(const QString &name, int primitiveType, const vec3_t &mins, const vec3_t &maxs, float boundingRadius, IVertexStream *vertices) | CBaseModel | |
createCube(void) | IModel | [static] |
createPlane(void) | IModel | [static] |
createPoint(void) | IModel | [static] |
createSphere(int numRings, int numSegments, float radius) | IModel | [static] |
createTorus(int numRings, int numSegments, float radius1, float radius2) | IModel | [static] |
getBoundingBox(vec3_t &mins, vec3_t &maxs) | CBaseModel | [inline, virtual] |
getBoundingRadius(void) | CBaseModel | [inline, virtual] |
getName(void) | CBaseModel | [inline, virtual] |
getPrimitiveType(void) | CBaseModel | [inline, virtual] |
getPrimitiveTypeName(void) | CBaseModel | [virtual] |
primitiveTypeName(int primitiveType) | IModel | [static] |
render(const VertexAttribLocations *attribs, const vec4_t *overrideColor) | CBaseModel | [virtual] |
renderNormals(void) | CBaseModel | [virtual] |
renderTangents(void) | CBaseModel | [virtual] |
vertexCountForPlaneLevel(int level) | CBaseModel | [static] |
~CBaseModel(void) | CBaseModel | [virtual] |
~IModel(void) | IModel | [inline, virtual] |