CBaseEditWindow | Editor main window base class |
CBaseModel | Implementation of IModel |
CCameraState | Implementation of the ICameraState interface |
CEditor | The main source code editing component |
CGlSlHighlighter | A syntax highlighter for GLSL |
CGLWidget | OpenGL 2.0 rendering widget |
CLight | A collection of OpenGL light source parameters |
CLightingState | Implements the ILightingState interface |
CLightParamWidget | 4D color manipulation widget |
CLightWidget | Widget for manipulating ILightingState |
CMaterial | A collection of OpenGL material parameters |
CMaterialWidget | Widget for manipulating ILightingState |
CMdiEditWindow | MDI editor main window class |
CObjModel | Implementation of IMeshModel |
CProgramWindow | This is the applications main window |
CScene | Implementation of IScene |
CSceneWidget | A configuration widget for IScene |
CSdiEditWindow | SDI editor window class |
CShader | Implementation of IShader |
CSourceEdit | This is a GLSL source code editing widget |
CTextureState | Implementation of the ITextureState interface |
CTextureWidget | Widget for manipulating ITextureState |
CUniform | Stores infos about uniform variables of a GLSL program |
CUniformWidget | Widget for manipulating IUniformState |
CUniversalSlider | A multi-type multi-editable slider widget |
CVertexStream | Implementation of the IVertexStream interface |
ICameraState | Stores camera parameters |
ILightingState | Stores lighting parameters |
IMeshModel | An IModel dedicated for loading models from files |
IModel | A geometry buffer |
IScene | Stores the scene and it's parameters |
IShader | Represents a GLSL program object |
ITextureState | This is responsible for loading and storing textures |
IUniformState | Stores a list of uniforms |
IVertexStream | An interface to a generic vertex data container |
Matrix4x4 | This as a 4x4 column major order matrix |
Vector2D | 2D vector |
Vector3D | 3D Vector |
Vector4D | 4D Vector |
VertexAttribLocations | Vertex attribute locations of a GLSL program |