create(void) | IScene | [static] |
getCameraState(void)=0 | IScene | [pure virtual] |
getCurrentModel(void)=0 | IScene | [pure virtual] |
getLightingState(void)=0 | IScene | [pure virtual] |
getShader(void)=0 | IScene | [pure virtual] |
getTextureState(void)=0 | IScene | [pure virtual] |
init(void)=0 | IScene | [pure virtual] |
render(void)=0 | IScene | [pure virtual] |
setBackFaceCulling(bool enable)=0 | IScene | [pure virtual] |
setClearColor(const vec4_t &color)=0 | IScene | [pure virtual] |
setCurrentModel(IModel *model)=0 | IScene | [pure virtual] |
setShowBoundingBox(bool enable)=0 | IScene | [pure virtual] |
setShowNormals(bool enable)=0 | IScene | [pure virtual] |
setShowOrigin(bool enable)=0 | IScene | [pure virtual] |
setShowTangents(bool enable)=0 | IScene | [pure virtual] |
setUseProgram(bool enable)=0 | IScene | [pure virtual] |
setWireframe(bool enable)=0 | IScene | [pure virtual] |
shutdown(void)=0 | IScene | [pure virtual] |
~IScene(void) | IScene | [inline, virtual] |