getCameraRotation(mat4_t &matrix)=0 | ICameraState | [pure virtual] |
getCameraTranslation(vec3_t &t)=0 | ICameraState | [pure virtual] |
PROJECT_FRUSTUM enum value (defined in ICameraState) | ICameraState | |
PROJECT_ORTHO enum value (defined in ICameraState) | ICameraState | |
projMode_e enum name | ICameraState | |
resetCamera(void)=0 | ICameraState | [pure virtual] |
setCameraRotation(const mat4_t &matrix)=0 | ICameraState | [pure virtual] |
setCameraTranslation(const vec3_t &t)=0 | ICameraState | [pure virtual] |
setFovY(float fovY)=0 | ICameraState | [pure virtual] |
setProjectionMode(projMode_e mode)=0 | ICameraState | [pure virtual] |
~ICameraState(void) | ICameraState | [inline, virtual] |