stdshader.h

Go to the documentation of this file.
00001 //=============================================================================
00016 #ifndef __STDSHADER_H_INCLUDED__
00017 #define __STDSHADER_H_INCLUDED__
00018 
00019 
00020 //=============================================================================
00021 //  initial vertex shader
00022 //=============================================================================
00023 
00026 #define INITIAL_VERTEX_SHADER_SOURCE \
00027     "// simple vertex shader\n" \
00028     "\n" \
00029     "void main()\n" \
00030     "{\n" \
00031     "\tgl_Position    = gl_ModelViewProjectionMatrix * gl_Vertex;\n" \
00032     "\tgl_FrontColor  = gl_Color;\n" \
00033     "\tgl_TexCoord[0] = gl_MultiTexCoord0;\n" \
00034     "}\n"
00035 
00036 
00037 //=============================================================================
00038 //  initial geometry shader
00039 //=============================================================================
00040 
00043 #define INITIAL_GEOMETRY_SHADER_SOURCE \
00044     "// simple geometry shader\n" \
00045     "\n" \
00046     "// these lines enable the geometry shader support.\n" \
00047     "#version 120\n" \
00048     "#extension GL_EXT_geometry_shader4 : enable\n" \
00049     "\n" \
00050     "void main( void )\n" \
00051     "{\n" \
00052     "\tfor( int i = 0 ; i < gl_VerticesIn ; i++ )\n" \
00053     "\t{\n" \
00054     "\t\tgl_FrontColor  = gl_FrontColorIn[ i ];\n" \
00055     "\t\tgl_Position    = gl_PositionIn  [ i ];\n" \
00056     "\t\tgl_TexCoord[0] = gl_TexCoordIn  [ i ][ 0 ];\n" \
00057     "\t\tEmitVertex();\n" \
00058     "\t}\n" \
00059     "}\n"
00060 
00061 
00062 //=============================================================================
00063 //  initial fragment shader
00064 //=============================================================================
00065 
00068 #define INITIAL_FRAGMENT_SHADER_SOURCE \
00069     "// simple fragment shader\n" \
00070     "\n" \
00071     "// 'time' contains seconds since the program was linked.\n" \
00072     "uniform float time;\n" \
00073     "\n" \
00074     "void main()\n" \
00075     "{\n" \
00076     "   gl_FragColor = gl_Color;\n" \
00077     "}\n"
00078 
00079 
00080 
00081 #endif  // __STDSHADER_H_INCLUDED__

Generated on Sun Mar 2 17:12:31 2008 for Shader Maker by  doxygen 1.5.4