getActiveUniforms(void)=0 | IUniformState | [pure virtual] |
getUniform(int index)=0 | IUniformState | [pure virtual] |
setUniform(int index, const CUniform &u)=0 | IUniformState | [pure virtual] |
~IUniformState(void) (defined in IUniformState) | IUniformState | [inline, virtual] |