operator *(const float f) const | Vector2D | [inline] |
operator+(const Vector2D &v) const | Vector2D | [inline] |
operator-(const Vector2D &v) const | Vector2D | [inline] |
toFloatPointer(void) const | Vector2D | [inline] |
Vector2D(float X=0.0f, float Y=0.0f) | Vector2D | [inline] |
x | Vector2D | |
y | Vector2D |